![]() ![]() To get in touch with the engine developers, the best way is to join the Godot Contributors Chat. The main community channels are listed on the homepage. Godot is not only an engine but an ever-growing community of users and enginedevelopers. ![]() See the official docsfor compilation instructions for every supported platform. Official binaries for the Godot editor and the export templates can be found on the homepage. It is supported by the Software Freedom Conservancynot-for-profit.īefore being open sourced in February 2014, Godot had been developed by JuanLinietsky and Ariel Manzur (both still maintaining the project) for severalyears as an in-house engine, used to publish several work-for-hire titles. Godot's development is fully independent andcommunity-driven, empowering users to help shape their engine to match theirexpectations. The users' games are theirs, downto the last line of engine code. Godot is completely free and open source under the very permissive MIT license.No strings attached, no royalties, nothing. Games can be exported in one click to anumber of platforms, including the major desktop platforms (Linux, macOS,Windows), mobile platforms (Android, iOS), as well as Web-based platforms(HTML5) and consoles. It provides acomprehensive set of common tools, so that users can focus on making gameswithout having to reinvent the wheel. Godot Engine is a feature-packed, cross-platformgame engine to create 2D and 3D games from a unified interface. The godot-rust organization follows the Rust Code of Conduct.įor details and contact persons, please check out the CoC on GitHub.Godot Engine – Multi-platform 2D and 3D game engine Godot-rust is licensed under the MIT License. The /examples directory in the GitHub repo contains several ready to use examples, complete with Godot projects and setup for easy compilation from Cargo. For a full tutorial, check out "Getting Started" from the user guide! use gdnative::prelude::* The most general use case of the bindings will be to write Rust APIs that can be invoked from GDScript (so-called Native Classes).Īs is tradition, a simple "Hello World" should serve as an introduction. For detailed workflow, check out the book. To create a GDNative library using godot-rust with Godot, install bindgen dependencies and include the dependency in a cdylib crate. Godot-rust supports all platforms where the Rust std and GDNative is available, including Windows, Mac, Linux, Android, and iOS. Traits are also used to express the class hierarchy within the Godot API, enabling static generic upcasts, and static prevention of impossible downcasts, even though there is no language-level inheritance in Rust. Godot-rust makes full use of Rust's trait system to build nice abstractions, and allow customization of low-level behavior without incurring extra run-time cost. They're also being constantly improved! Comprehensive trait system The bindings include procedural macros that automate away most of the GDNative boilerplate, from member registration to making sense of Variant structures, to timing functions in Godot's frame profiler. Everything is entirely static and have no run-time cost in release mode. Accurate memory/thread safety modelīuilt on Rust generics, godot-rust feature a memory/thread safety model that closely matches the actual behavior of the engine, enabling users to build abstractions that push unsafe actions towards the interface, and guarantee safety in internal code. Designīeside exposing the full range of Godot APIs, the bindings are also designed to make life easier for Rust developers, while allowing detailed control over what is done at runtime. The godot-rust project provides high-level Rust bindings to the Godot game engine.Ĭheck out the current minor version gdnative 0.10 on crates.io, or visit ![]()
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